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Library Data: J

J'Aadje : - The J'Aadje are a non-human minor race native to the Gaajpadje system in the Harnanis subsector. They are small, agile and dextrous upright bipeds with golden-hued skin and two fully opposing thumbs on each hand. Peaceful and friendly the stress propriety and courtesy in all dealings with one another and offworlders. Their civilisation is noted for it's graceful works of art and delicate sensitive worksmanship. Their works of art are expected to fetch a high price in the Imperial core worlds, a fact which has expedited their membership into the Third Imperium.

Jahgin : - A relatively low rank within the Agglish.

Jump Dimming : - The transitions to and from jumpspace are momentous occasions during an interstellar trip. Following an old Vilani superstition, the pilot of a ship customarily dims the ship's interior and exterior lights before going into jump. Historically, this custom derived from the need for most of the ship's power to be diverted into the computer and jump drive systems, so that the jump drive can be guided into creating the jump field properly. Solomani pilots do not follow this tradition of 'jump dimming'.
Lights on a ship are typically dimmed for a period of about two minutes; the lights are brought back up to full strength as soon as the ship is in jumpspace.

Jump Drive : - The combination of equipment required to insert a starship into jumpspace and project a jump field. This consists of four components: A high-yield fusion powerplant which energizes the second component an energy sink array (usually constructed of Zuchai Crystals); when the jump point is reached this energy is transferred to a jump grid (usually of lanthanum) on the ships' hull under the control of a jump governor. The jump governor is a computer controlled device which energizes the grid in a sequence determined by the jump to be undertaken.

Jump Flash : - See Lanthanum Flash.

Jumpspace : - The basic concept of interstellar travel: that of an alternate space. Theoretically, jumpspaces are alternate spaces, each only dimly understood from the standpoint of our own universe. Jump is defined as the movement of matter from one point in space (called normal space) to another in normal space by travelling through an alternate space (called jumpspace). The benefit of jump is that the time required is relatively invariant, about one week. If the distance travelled is greater than can be covered in one week in normal space, then a gain has been made. Jumpspace makes possible enormous gains.
Entering jump is possible anywhere, but perturbations due to gravity make it safest to begin a jump at least 100 diameters out from a large massive body such as a world or star. Ships are naturally precipitated out of jumpspace before they get too deep into a gravity field.
Normal jumps take 168 hours (plus or minus 10 percent) to complete, regardless of the distance travelled.
Sometimes a jump goes wrong. Catastrophic failures (called misjumps) can destroy the ship and its crew. Other failures can destroy a drive or send a ship in the wrong direction. Some misjumps reduce a jump-6 to a mere jump-1, or convert a jump-1 into jump-10, 20, or higher.