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Tech Levels



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Tech Levels

The Third Imperium encompasses a huge area of space and covers over two thousand worlds. Each of these worlds differs greatly from it's neighbours, not least in the realms of technology. Some planets are naturally more advanced than others while some like to maintain a limited agrarian economy. Here you will find explanations of just what is possible at certain levels. The Third Imperium is at a tech level of 12 with a few research area coming on 13.

The technologies are broken down into several categories. Click on a category to jump to that section, or just scroll down the page.
Personal Military Technology : - Evolution of personnel-carried weapons. Everything from clubs to disintegrators. Heavy Military Technology : - Long range and vehicle orientated weaponry and armour. Artillery and support weapons.
  • 0 : - None
  • 1 : - Catapult
  • 2 : - Small Cannons
  • 3 : - Cannons
  • 4 : - Gatling Guns, Steel Armour
  • 5 : - Armoured Vehicles, Mortars
  • 6 : - Nuclear Weapons, Missiles
  • 7 : - Beam Lasers (Very experimental), CompLam Armour (Composite Laminate Armour)
  • 8 : - Particle Accelerators (Very large and non mobile. Usually only in research establishments)
  • 9 : - Mass Drivers
  • 10 : - Plasma Guns
  • 11 : - Meson Guns
  • 12 : - Fusion Guns, Superdense Armour
  • 13 : - X-Ray Lasers
  • 14 : - Bonded Superdense Armour
Computers/Robotics : -
  • 0 : - Primitive Math
  • 1 : - Abacus, Geometry, Trigonometry
  • 2 : - Algebra
  • 3 : - Calculus
  • 4 : - Mechanical Adding Machines
  • 5 : - Electric Calculators, Massive Primitive Computers
  • 6 : - Electronic Computers
  • 7 : - Desktop Computers
  • 8 : - Massive Parallel Computing, Primitive Robots
  • 9 : - Nonvolatile memory, Worldwide Computer Networks
  • 10 : - Full Voice Recognition and Transcription
  • 11 : - Advanced Synaptics
  • 12 : - Semi-Intelligent Robots
  • 13 : - Holocrystal Storage
  • 14 : - Brain Implants
Communications : -
  • 0 : - Runners
  • 1 : - Heliograph, Smoke Signals
  • 2 : - Printing Press
  • 3 : - Telegraph
  • 4 : - Telephone, Audio Recorders
  • 5 : - Radio, Radar
  • 6 : - Television
  • 7 : - Satellite Communications, Video Recorders
  • 8 : - Fiber Optics, Optical Storage
  • 9 : - Video Telephones, Flat Video Screens
  • 10 : - Voice Transcription, Holovideo
  • 11 : - Personal Datalinks
  • 12 : - Advanced Translators
  • 13 : - Holocrystal Storage, Handheld Holocameras
  • 14 : - Early Meson Communication
Environment : - The ability of a culture to manipulate it's environment.
  • 0 : - Cave Dwellings, Crude huts
  • 1 : - Settlements, Small Towns
  • 2 : - Irrigation
  • 3 : - Cities, Canals, Bridges, Roads
  • 4 : - Cities in Rugged Terrain and Deserts
  • 5 : - Sealed Cities, Skyscrapers
  • 6 : - Cities in Jungles
  • 7 : - Underground Cities
  • 8 : - Orbital Settlements, Early Weather Control
  • 9 : - Orbital Cities, Archologies
  • 10 : - Undersea/Underice Cities
  • 11 : - Gravitic Structures
  • 12 : - Major Terraforming, Advanced Weather Control
  • 13 : - Gravitic Cities
  • 14 : - Mobile Cities
Medical : -
  • 0 : - Mystical Medicine, Herbal Medicine
  • 1 : - Diagnosis of Disease
  • 2 : - Understanding of Internal Anatomy
  • 3 : - Crude Surgery
  • 4 : - Early Vaccination, Antiseptics
  • 5 : - Mass Vaccination, X-Ray Diagnosis
  • 6 : - Understanding of Viruses, Crude Prosthetics
  • 7 : - Organ Transplants, Medical Slow Drugs
  • 8 : - Artificial Organs, Slow Drugs
  • 9 : - Limb Regeneration, Cryogenic Suspension
  • 10 : - Antiviral Vaccinations, Growth Quickening
  • 11 : - Nerve Refusion, Artificial Eyes
  • 12 : - Broad Antitoxins, Enhanced Prosthetics
  • 13 : - Cloned Body Parts, Reanimation
  • 14 : - Genetic Engineering, Memory Erasure
Land Transportation : -
  • 0 : - Foot Travel, Domesticated Animals
  • 1 : - Crude Wheel, Carts, Wagons, Chariots
  • 2 : - Advanced Wheel, Movable Axle
  • 3 : - Extensive Road System, Stagecoaches
  • 4 : - Self Propelled Vehicles, Trains
  • 5 : - Ground Cars, Tracked Vehicles
  • 6 : - Amphibian Vehicles, Advanced ATVs/AFVs
  • 7 : - Hovercraft, High Speed Trains
  • 8 : - Triphibian Vehicles
  • 9 : - Early Grav Vehicles, Ultra High Speed trains
  • 10 : - Land Transport Merges with Water Transport
  • 11 : - Land and Water Transport merge with Air Transport
  • 13 : - Land, Water and Air Transport merge with Space transport
Water Transportation : -
  • 0 : - Rafts and Canoes, Rowboats, Dugouts
  • 1 : - Rowed Galleys, Small Sailing Vessels
  • 2 : - Multimast Sailing Ships, Crude navigation
  • 3 : - Clipper Sailing Ships, Advanced Navigation
  • 4 : - Self-Propelled Ships, Ironclads, Steamships
  • 5 : - Steel Hulls, Early Submersibles
  • 6 : - Advanced Submersibles, Scuba Gear
  • 7 : - Hydrofoils, Hovercraft
  • 8 : - Triphibian Vehicles, Crude Artificial Gills
  • 9 : - Early Grav Vehicles, Advanced Articifical Gills
  • 10 : - Land Transport Merges with Water Transport
  • 11 : - Land and Water Transport merge with Air Transport
  • 13 : - Land, Water and Air Transport merge with Space transport
Air Transportation : -
  • 0 : -
  • 1 : -
  • 2 : -
  • 3 : - Hot Air Ballons
  • 4 : - Dirigibles, Experimental Gliders
  • 5 : - Airplanes, Seaplanes
  • 6 : - Early Jet Aircraft, Helicopters
  • 7 : - Supersonic Jet Aircraft, Ultralights
  • 8 : - Triphibian Vehicles, Hypersonic Jet Aircraft
  • 9 : - Early Grav Vehicles, Suborbital Shuttles
  • 10 : - Advanced Grav Vehicles, Ultra High Grav Modules
  • 11 : - Land and Water Transport merge with Air Transport, High Velocity Grav Modules
  • 12 : - Personal Grav Belts
  • 13 : - Land, Water and Air Transport merge with Space transport
Space Transportation : -
  • 0 : -
  • 1 : -
  • 2 : -
  • 3 : -
  • 4 : -
  • 5 : - Early Rockets, Satellites
  • 6 : - Early manned Rockets, Satellites Common
  • 7 : - Unmanned Space Probes
  • 8 : - Orbital Shuttles, Space Stations
  • 9 : - Jump-1 Invented, Sublight Stellar travel
  • 10 : - Interstellar Travel Common, Gravitic Maneuver Drives
  • 11 : - Jump-2, Thruster Technology
  • 12 : - Jump-3
  • 13 : - Jump-4
  • 14 : - Jump-5
Energy : -
  • 0 : - Muscles, Domestic Animals, Slaves
  • 1 : - Water, Water Wheels
  • 2 : - Wind, Windmills
  • 3 : - Electricity, Primitive Storage Betteries
  • 4 : - Coal, Steam Engines
  • 5 : - Petrochemicals, Internal Combustion Engine
  • 6 : - Nuclear Fission
  • 7 : - Solar, Primitive Fuel Cells
  • 8 : - Geothermal
  • 9 : - Superconductors, Primitive Fusion Plants
  • 10 : - Fusion Plants 2000 Liter Mininum (In Volume), Fusion Supercedes Geothermal
  • 11 : - Fusion Plants 1000 Liter Minimum
  • 12 : - Fusion Plants 250 Liter Minimum, Advanced Fuel Cells
  • 13 : - Fusion Output 3Kw per liter, Minaturised Super-Batteries
  • 14 : - Fusion Plants 100 Liter Minimum